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Feb 19, 2014 at 20:04 comment added icosamuel Performance varies incredibly between genres and even between different tasks in the same game, you can't just make a performance meter for multiple games at once. If you understand the meta-game, the design choices and can identify what each actions are worth, then you have the tools to improve yourself by taking a look back at what you did (using recordings or stats). APM and KDR meters (which are often included in competitive games) could be used to help achieve that goal, but don't count on a standard way to do all this for you.
May 8, 2013 at 23:51 comment added Alex Stone That question has an amazing number of answers, however, I'm looking for something more practical that can run in background and collect data about performance, rather than papers that describe what happens over time of playing
May 7, 2013 at 8:18 comment added Steven Jeuris Possible duplicate? cogsci.stackexchange.com/q/20/21
May 6, 2013 at 4:57 history tweeted twitter.com/#!/StackCogSci/status/331271365275578368
May 5, 2013 at 23:32 history asked Alex Stone CC BY-SA 3.0