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I must begin by stressing that while this is an interesting question, it is also very complex (much like memory itself). Similar to other areas of Cognitive Psychology, depending on which expert you ask, you might get different explanations. My background is in prospective memory and cognitive psychology, and this is how I would address this question. I ...


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Welcome to the community Dalek! Emotional states can guide the actions and decisions we make in our everyday life through their influence on cognitive processes such as working memory. I would like to share with you couple of sources (Figueira et al., 2017 and Baddeley, 2012) which can be quite helpful for you. People over here tried to figure out ...


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I'm not a psychologist so be cautious about drawing conclusions from what I say. Education can teach us to use our working memory more effectively by: Learning how to do better chunking (which sometimes comes at a cost of time and effort spent on recall and on creating the chunk, but this can be improved with practice). Using our strongest domain(s) when ...


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Looks like when your friend was freshly learning the equations, he was using more of his episodic memory but as he went "used-to" with the equations, he tapped into more of semantic memory. Lets use familiar example. When we recite something, we usually apply the episodic memory. It works much like how we searched a song "along" a tape of ...


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While we don't entirely know how all aspects of working memory operate, experiments show that a subset of cells in the brain exhibit persistent activity during working memory tasks. Here's an example from a review by Curtis & D'Esposito: This is a task in panel (a) where there is a cue presented briefly (marked by "C"), and then the monkey ...


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Short answer The game you describe is a textbook example of one relying on working memory. Background The game you describe is an example of one that taxes working memory. Working memory can be conceptualized as (Chai et al., 2018): a short-term storage component with a capacity limit that is heavily dependent on attention and other central executive ...


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Short-term memory capacity is very limited (How much can users hold in their short term memory), and that seems to be a fundamental property of short-term memory (Can working memory actually be improved?). So the longer this game progressed, the less likely it would be that players could keep the information in short-term memory. A few items would be fine. ...


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