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The first Google hit for "creativity training psychology" (Chamorro-Premuzic, 2013) seems to answer your question pretty thoroughly. Prof. Chamorro-Premuzic is a pretty formidable psychologist, so it's no surprise coming from him! To quote the post: In short, creativity is not 100% malleable, but it can be affected by deliberate interventions. People's ...


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I'm afraid I have to disagree with Mozibur Ullah's answer. Instead of talking about Plato, Socrates and Picasso I'll mention one, incredibly creative and intelligent person: John Cleese. Telling people how to be creative is easy, it's only being it what's difficult. Creativity is not a talent. It is a way of operating. Creativity is not an ability you ...


8

The answer is more involved than it seems. Expertise research programmes, including Ericsson's line, has tended to blend quantitative and qualitative research methods (e.g., case studies, talk-aloud protocol, etc.), and there is a veritable host of critiques and qualifications that apply. For the scope of this answer, I will therefore try to err on the side ...


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Indeed, research on this particular question is somewhat lacking, but what is available suggests that training does improve performance in tactile tests of the oblique effect. In an article published 1999, Gentaz & Rossetti lament: Unfortunately, the effect of practice on the haptic oblique effect has not been yet studied. An indication that this ...


3

Here are some basics on the diagnostic process: There are two main sources of disagreement in assessing psychiatric disorder or, as Feinstein (1985) wrote, 'two different phases of the observational process'. First, in the assessment of psychopathology; to transform ' the observed phenomena into certain raw elements of descriptive data'. ...


2

The game mechanics playdeck from tech startup SCVNGR gives 50 great starting points. Perhaps more directly relevant to the SE CogSci audience is the Mental Notes project, which aims to "bring a little psychology to Web design [...] each card describes one insight into human behavior and suggests ways to apply this to the design of Web sites, Web apps, and ...


2

For starters, I think it's a good idea to provide rewards for both students and mentors. As an example: Mentors could receive rewards for answering questions by students, while students receive rewards for solving exercises. Furthermore, the mentor should be able to give rewards for good questions etc. Actually, it's quite a bit like Stack Exchange, if you ...


2

Karl Ericsson, on whose work Malcolm Gladwell based much of his popular Outliers, has expressed on a number of occasions that the optimal amount of practice time a day is around 3-5 hours, depending on domain. There is a great deal of research in the expertise literature, but Ericsson, Krampe, Tesch-Römer (1993) is a seminal (if not uncontroversial) paper ...


2

Margarita Tartakovski on PsychCentral says, Information is merely a click — or, more accurately, a Google search — away. Depending on your query, there’s likely at least a dozen, if not hundreds, of blogs on the topic, a similar number of books and many more articles. This is a good thing, but it also can overburden our brains. According to Lucy ...


2

According to Tenenbaum et al. (1995) the effect may be opposite. In their study, they had people, who where normally not engaged in a training program for strength, tested on their knee-extensor strength before and after four sessions of psychological interventions. There were three conditions. In the first, the control group, no intervention was given. In ...


2

Ericsson doesn't emphasize on the precise number of hours needed to be a world-level expert. What he emphasizes is the importance of deliberate practice in gaining expertise. BTW, Macnamara et al.'s meta-analytic research has some severe weaknesses. For example, Not representative : They categorized the previous researches into 5 domains -- sports, games, ...


2

It is tempting to think of medical diagnoses as a recipe. In some cases, it is a lot easier than others to see it that way. It would seem that if you have a broken leg, you have a broken leg. Unfortunately, both physical and mental health diagnoses are rarely that straightforward. In mental health, when a person comes in complaining of e.g. anxiety, ...


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Yes. The first step in teaching others to recognize and how to respond to social cues is to help them learn self-awareness. They need to become aware of how they feel and naturally respond to stimuli. People with ASD often struggle with having a detached look of themselves- ToM. That too someone can overcome through self-awareness. Google scholar self-...


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The brain needs rest as much as it needs stimulation and exercise. The line has to be drawn, however, where one feels as if too much rest is given. If the brain continuously is computing, organizing or analyzing complex problems 24/7, may start to degenerate. There is only so much our brain can do without rest. According to the book Brain Facts: A Primer on ...


1

I just realised that I could share something more helpful and so another answer. This is again scientific and I have learnt it from a jain saint teacher in India. Again its scope is far more greater than creativity, but I will stick to it in this answer. There are a lot of studies that talk about the left brain being the creative one and right one being ...


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Well as such there is no definite set of rules that one can follow and achieve creativity. At the most they might inspire creativity in certain predefined situations after a lot of effort. BUT after all there is a method that can make a person creative. yes , make a person creative and not induce creativity. The methods I am talking about are taught under a ...


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Creativity is an expression of intelligence. And can intelligence be taught? Human beings are naturally intelligent in many ways and creativity expresses itself in many ways. Through gesture and through speech. These are the raw materials via which formal artistry is attained. What can be taught are the skills through which expression is enacted. One ...


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