How a classic Working Memory Capacity task that can be translated into a VR Task?
I want to study the effect of WM Load into resource allocation in a VR Environment. To do so I would like to move a WM span task into VR. I am working on the evaluation by ERP of the resources allocated to the VR environment when manipulating sensory immersion and the task should resemble a WM operation span task.
But I am struggling with finding in literature paradigms in VR to study working memory span. Wich might be an ecological translation of a WM span Task in a VR environment i.e. developing a task that resemble an ecological situation but that still involves attention and memory interference (according to Conway et al. (https://link.springer.com/content/pdf/10.3758/BF03196772.pdf))
Thanks to everyone will dedicate attention to this question!