Describing the limitations of my study surrounding the modeling of domestic hot water storage tanks, I want to find a precise term to describe realistic user behavior, which was disregarded in my simulation.
Such behavior would include, e.g.,
- interrupting/postponing the draw-off during bathing once the temperature falls below a certain limit
- increasing the temperature setting preceding unusually high hot water consumption
Could I refer to this behavior as "game-theoretical effects", or is there another, more fitting, scientific term?