I've done research over the last year in game design by reading some of the most well-known books in the field. Making interesting decisions is one of the fundamental elements of fun in games. I'm also learning( still a novice ) about cognition through two classes I'm taking the semester, Psychology of HCI and Human Factors Engineering.
It seems that what is said about decision making in cognitive psychology could also apply to the decisions we make in games. There's definitely choice and uncertainty while making these choices in games.
It seems one of the hardest parts of game design is coming up with game mechanics that cause the player to make interesting decisions based on these game mechanics.
Could studying decision making/theory/analysis possibly help with this process of creating good game mechanics where interesting decisions emerge from the player analyzing and making decisions based on these mechanics?
It seems obvious that this would be the case, but here recently I talked to someone in the psychology department who has a lot of experience in the subject of decision making who told me that it's not the same thing. They said decision making in the cognitive psychology realm isn't the same as decision making in games. They said you make weighted choices based on your options while playing games, which seems the same to me. But I'm still a novice in cognitive psychology so I feel I must trust the expert.
This is my attempt to get a second opinion.